Learn the secrets of Afterlife
Everything a player needs to know about character development strategy.
Tips and tricks for effective play.
Character Attributes
By destroying monsters, a player earns spiritual dust and experience that can be used to improve their attributes.
Main attributes
Vigor
- Increases dealt damage
- Boosts health
- Prolongs the state of fury which increases critical hit rate
- Improves protection from enemy attacks
Dexterity
- Improves concentration and agility
- Increases critical hit rate
Willpower
- Improves stamina
- Multiplies damage caused by natural elements
- Increases the power of special abilities
- Improves precision
Additional attributes
Stamina — The player uses stamina when performing special attacks and casting spells
Physical damage — Ordinary damage caused to the adversary
Health regeneration — The speed at which vital strength is recovered
ALL ATTRIBUTES
Stamina regeneration Stamina recovery rate
Magical damage Damage caused by natural elements and special attacks
Damage to leader Extra damage that is only inflicted on the leader
Special abilities’ power (activated by holding down your finger on the screen) Improves the all-around performance of special abilities
Immunity to elemental magic The higher the level of these attributes are, the less elemental damage that is inflicted upon the player by their opponents
Immunity to physical damage Reduces physical damage sustained from adversary’s attack
Immunity to stunning Reduces the chance of getting stunned
Invincibility against damage caused by natural elements This attribute allows the player to avoid suffering any damage caused by natural elements
Invincibility against physical damage This attribute allows the player to avoid suffering any physical damage
More spiritual dust Makes it more likely that luminaries will fall out of vanquished adversaries
Health restoration Makes it more likely that health-restoring red luminaries will fall out
Increased likelihood of destroying opponent’s armor Makes it more likely that your adversary’s armor will be destroyed
Increased likelihood of avoiding special attack Makes it more likely that you will avoid an adversary’s special attack
Increased likelihood of healing after death Restores 25% of your health after death
Increased likelihood of destroying a Death Mark Makes it more likely that you will destroy a Death Mark
Additional spiritual dust when adversary receives a blow Ensures that luminaries will fall out at every blow dealt to an adversary
Vampirism Allows the player to take back some of their adversary’s health during an attack
Fury A state in which the player strikes combined blows
Concentration The higher the concentration, the faster you may assume a state of fury
Critical hit chance Increases the likelihood of delivering a critical hit
Critical hit power Increases the power of a critical hit
Resilience Increases your ability to resist damage caused by natural elements and an adversary’s critical hits
Agility Increases your ability to avoid a hit
Precision Increases the likelihood that you will hit the enemy
Accuracy Your hits become more precise and your movements become more agile
Fury/Combined hits/Concentration
A series of taps (rapid tapping) increases the level of concentration. When the indicator bar is full, the player enters a state of fury and strikes combined hits. Combined hits increase the amount of damage that is dealt. The damage can be dozens or at times hundreds of times greater than that of an ordinary attack. When the state of fury passes, the damage returns to normal and the level of concentration starts growing until the indicator bar is full again. Then everything repeats.
States
Slowmo
Damage decreases
by 30%.
Frozen
For a time, the player cannot attack
On fire
Additional damage is sustained
Poisoned
Health gradually deteriorates
Shocked
Resilience and the ability to deal a successful hit are temporarily reduced
Stunned
For a time, the player cannot attack and resilience is reduced